scroll.vue
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<template>
<div :class="wrapClasses" style="touch-action: none;">
<div
:class="scrollContainerClasses"
:style="{height: height + 'px'}"
@scroll="handleScroll"
@wheel="onWheel"
@touchstart="onPointerDown"
ref="scrollContainer"
>
<div :class="loaderClasses" :style="{paddingTop: wrapperPadding.paddingTop}" ref="toploader">
<loader :text="localeLoadingText" :active="showTopLoader"></loader>
</div>
<div :class="slotContainerClasses" ref="scrollContent">
<slot></slot>
</div>
<div :class="loaderClasses" :style="{paddingBottom: wrapperPadding.paddingBottom}" ref="bottomLoader">
<loader :text="localeLoadingText" :active="showBottomLoader"></loader>
</div>
</div>
</div>
</template>
<script>
import throttle from 'lodash.throttle';
import loader from './loading-component.vue';
import { on, off } from '../../utils/dom';
import Locale from '../../mixins/locale';
const prefixCls = 'ivu-scroll';
const dragConfig = {
sensitivity: 10,
minimumStartDragOffset: 5, // minimum start drag offset
};
const noop = () => Promise.resolve();
export default {
name: 'Scroll',
mixins: [ Locale ],
components: {loader},
props: {
height: {
type: [Number, String],
default: 300
},
onReachTop: {
type: Function
},
onReachBottom: {
type: Function
},
onReachEdge: {
type: Function
},
loadingText: {
type: String
},
distanceToEdge: [Number, Array]
},
data() {
const distanceToEdge = this.calculateProximityThreshold();
return {
showTopLoader: false,
showBottomLoader: false,
showBodyLoader: false,
lastScroll: 0,
reachedTopScrollLimit: true,
reachedBottomScrollLimit: false,
topRubberPadding: 0,
bottomRubberPadding: 0,
rubberRollBackTimeout: false,
isLoading: false,
pointerTouchDown: null,
touchScroll: false,
handleScroll: () => {},
pointerUpHandler: () => {},
pointerMoveHandler: () => {},
// near to edge detectors
topProximityThreshold: distanceToEdge[0],
bottomProximityThreshold: distanceToEdge[1]
};
},
computed: {
wrapClasses() {
return `${prefixCls}-wrapper`;
},
scrollContainerClasses() {
return `${prefixCls}-container`;
},
slotContainerClasses() {
return [
`${prefixCls}-content`,
{
[`${prefixCls}-content-loading`]: this.showBodyLoader
}
];
},
loaderClasses() {
return `${prefixCls}-loader`;
},
wrapperPadding() {
return {
paddingTop: this.topRubberPadding + 'px',
paddingBottom: this.bottomRubberPadding + 'px'
};
},
localeLoadingText () {
if (this.loadingText === undefined) {
return this.t('i.select.loading');
} else {
return this.loadingText;
}
},
},
methods: {
// just to improve feeling of loading and avoid scroll trailing events fired by the browser
waitOneSecond() {
return new Promise(resolve => {
setTimeout(resolve, 1000);
});
},
calculateProximityThreshold(){
const dte = this.distanceToEdge;
if (typeof dte == 'undefined') return [20, 20];
return Array.isArray(dte) ? dte : [dte, dte];
},
onCallback(dir) {
console.log('onCallback', dir);
this.isLoading = true;
this.showBodyLoader = true;
if (dir > 0) {
this.showTopLoader = true;
this.topRubberPadding = 20;
} else {
this.showBottomLoader = true;
this.bottomRubberPadding = 20;
// to force the scroll to the bottom while height is animating
let bottomLoaderHeight = 0;
const container = this.$refs.scrollContainer;
const initialScrollTop = container.scrollTop;
for (let i = 0; i < 20; i++) {
setTimeout(() => {
bottomLoaderHeight = Math.max(
bottomLoaderHeight,
this.$refs.bottomLoader.getBoundingClientRect().height
);
container.scrollTop = initialScrollTop + bottomLoaderHeight;
}, i * 50);
}
}
const callbacks = [this.waitOneSecond(), this.onReachEdge ? this.onReachEdge(dir) : noop()];
callbacks.push(dir > 0 ? this.onReachTop ? this.onReachTop() : noop() : this.onReachBottom ? this.onReachBottom() : noop());
let tooSlow = setTimeout(() => {
this.reset();
}, 5000);
Promise.all(callbacks).then(() => {
clearTimeout(tooSlow);
this.reset();
});
},
reset() {
[
'showTopLoader',
'showBottomLoader',
'showBodyLoader',
'isLoading',
'reachedTopScrollLimit',
'reachedBottomScrollLimit'
].forEach(prop => (this[prop] = false));
this.lastScroll = 0;
this.topRubberPadding = 0;
this.bottomRubberPadding = 0;
clearInterval(this.rubberRollBackTimeout);
// if we remove the handler too soon the screen will bump
if (this.touchScroll) {
setTimeout(() => {
off(window, 'touchend', this.pointerUpHandler);
this.$refs.scrollContainer.removeEventListener('touchmove', this.pointerMoveHandler);
this.touchScroll = false;
}, 500);
}
},
onWheel(event) {
if (this.isLoading) return;
// get the wheel direction
const wheelDelta = event.wheelDelta ? event.wheelDelta : -(event.detail || event.deltaY);
this.stretchEdge(wheelDelta);
},
stretchEdge(direction) {
clearTimeout(this.rubberRollBackTimeout);
// check if set these props
if (!this.onReachEdge) {
if (direction > 0) {
if (!this.onReachTop) return;
} else {
if (!this.onReachBottom) return;
}
}
// if the scroll is not strong enough, lets reset it
this.rubberRollBackTimeout = setTimeout(() => {
if (!this.isLoading) this.reset();
}, 250);
// to give the feeling its ruberish and can be puled more to start loading
if (direction > 0 && this.reachedTopScrollLimit) {
this.topRubberPadding += 5 - this.topRubberPadding / 5;
if (this.topRubberPadding > this.topProximityThreshold) this.onCallback(1);
} else if (direction < 0 && this.reachedBottomScrollLimit) {
this.bottomRubberPadding += 6 - this.bottomRubberPadding / 4;
if (this.bottomRubberPadding > this.bottomProximityThreshold) this.onCallback(-1);
} else {
this.onScroll();
}
},
onScroll() {
if (this.isLoading) return;
const el = this.$refs.scrollContainer;
const scrollDirection = Math.sign(this.lastScroll - el.scrollTop); // IE has no Math.sign, check that webpack polyfills this
const displacement = el.scrollHeight - el.clientHeight - el.scrollTop;
const topNegativeProximity = this.topProximityThreshold < 0 ? this.topProximityThreshold : 0;
const bottomNegativeProximity = this.bottomProximityThreshold < 0 ? this.bottomProximityThreshold : 0;
if (scrollDirection == -1 && displacement + bottomNegativeProximity <= dragConfig.sensitivity) {
this.reachedBottomScrollLimit = true;
} else if (scrollDirection >= 0 && el.scrollTop + topNegativeProximity <= 0) {
this.reachedTopScrollLimit = true;
} else {
this.reachedTopScrollLimit = false;
this.reachedBottomScrollLimit = false;
this.lastScroll = el.scrollTop;
}
},
getTouchCoordinates(e) {
return {
x: e.touches[0].pageX,
y: e.touches[0].pageY
};
},
onPointerDown(e) {
// we just use scroll and wheel in desktop, no mousedown
if (this.isLoading) return;
if (e.type == 'touchstart') {
// if we start do touchmove on the scroll edger the browser will scroll the body
// by adding 5px margin on pointer down we avoid this behaviour and the scroll/touchmove
// in the component will not be exported outside of the component
const container = this.$refs.scrollContainer;
if (this.reachedTopScrollLimit) container.scrollTop = 5;
else if (this.reachedBottomScrollLimit) container.scrollTop -= 5;
}
if (e.type == 'touchstart' && this.$refs.scrollContainer.scrollTop == 0)
this.$refs.scrollContainer.scrollTop = 5;
this.pointerTouchDown = this.getTouchCoordinates(e);
on(window, 'touchend', this.pointerUpHandler);
this.$refs.scrollContainer.parentElement.addEventListener('touchmove', e => {
e.stopPropagation();
this.pointerMoveHandler(e);
}, {passive: false, useCapture: true});
},
onPointerMove(e) {
if (!this.pointerTouchDown) return;
if (this.isLoading) return;
const pointerPosition = this.getTouchCoordinates(e);
const yDiff = pointerPosition.y - this.pointerTouchDown.y;
this.stretchEdge(yDiff);
if (!this.touchScroll) {
const wasDragged = Math.abs(yDiff) > dragConfig.minimumStartDragOffset;
if (wasDragged) this.touchScroll = true;
}
},
onPointerUp() {
this.pointerTouchDown = null;
}
},
created() {
this.handleScroll = throttle(this.onScroll, 150, {leading: false});
this.pointerUpHandler = this.onPointerUp.bind(this); // because we need the same function to add and remove event handlers
this.pointerMoveHandler = throttle(this.onPointerMove, 50, {leading: false});
}
};
</script>