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src/components/scroll/scroll.vue 10.3 KB
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  <template>
      <div :class="wrapClasses" style="touch-action: none;">
          <div
              :class="scrollContainerClasses"
              @scroll="handleScroll"
              @wheel="onWheel"
              @touchstart="onPointerDown"
              ref="scrollContainer"
          >
              <div :class="loaderClasses" :style="{paddingTop: wrapperPadding.paddingTop}" ref="toploader">
                  <loader :text="loadingText" :active="showTopLoader"></loader>
              </div>
              <div :class="slotContainerClasses" ref="scrollContent">
                  <slot></slot>
              </div>
              <div :class="loaderClasses" :style="{paddingBottom: wrapperPadding.paddingBottom}" ref="bottomLoader">
                  <loader :text="loadingText" :active="showBottomLoader"></loader>
              </div>
          </div>
      </div>
  </template>
  <script>
      import throttle from 'lodash.throttle';
      import loader from './loading-component.vue';
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      import { on, off } from '../../utils/dom';
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      const prefixCls = 'ivu-scroll';
      const dragConfig = {
          sensitivity: 10,
          minimumStartDragOffset: 5, // minimum start drag offset
      };
  
      export default {
          name: 'Scroll',
          mixins: [],
          components: {loader},
          props: {
              onReachTop: {
                  type: Function,
                  default: () => Promise.resolve()
              },
              onReachBottom: {
                  type: Function,
                  default: () => Promise.resolve()
              },
              onReachEdge: {
                  type: Function,
                  default: () => Promise.resolve()
              },
              loadingText: {
                  type: String,
                  default: ''
              }
          },
          data() {
              return {
                  showTopLoader: false,
                  showBottomLoader: false,
                  showBodyLoader: false,
                  lastScroll: 0,
                  reachedTopScrollLimit: true,
                  reachedBottomScrollLimit: false,
                  topRubberPadding: 0,
                  bottomRubberPadding: 0,
                  rubberRollBackTimeout: false,
                  isLoading: false,
                  pointerTouchDown: null,
                  touchScroll: false,
                  handleScroll: () => {},
                  pointerUpHandler: () => {},
                  pointerMoveHandler: () => {},
              };
          },
          computed: {
              wrapClasses() {
                  return `${prefixCls}-wrapper`;
              },
              scrollContainerClasses() {
                  return `${prefixCls}-container`;
              },
              slotContainerClasses() {
                  return [
                      `${prefixCls}-content`,
                      {
                          [`${prefixCls}-content-loading`]: this.showBodyLoader
                      }
                  ];
              },
              loaderClasses() {
                  return `${prefixCls}-loader`;
              },
              wrapperPadding() {
                  return {
                      paddingTop: this.topRubberPadding + 'px',
                      paddingBottom: this.bottomRubberPadding + 'px'
                  };
              }
          },
          methods: {
              // just to improve feeling of loading and avoid scroll trailing events fired by the browser
              waitOneSecond() {
                  return new Promise(resolve => {
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                      setTimeout(resolve, 1000);
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                  });
              },
  
              onCallback(dir) {
                  this.isLoading = true;
                  this.showBodyLoader = true;
                  if (dir > 0) {
                      this.showTopLoader = true;
                      this.topRubberPadding = 20;
                  } else {
                      this.showBottomLoader = true;
                      this.bottomRubberPadding = 20;
  
                      // to force the scroll to the bottom while height is animating
                      let bottomLoaderHeight = 0;
                      const container = this.$refs.scrollContainer;
                      const initialScrollTop = container.scrollTop;
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                      for (let i = 0; i < 20; i++) {
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                          setTimeout(() => {
                              bottomLoaderHeight = Math.max(
                                  bottomLoaderHeight,
                                  this.$refs.bottomLoader.getBoundingClientRect().height
                              );
                              container.scrollTop = initialScrollTop + bottomLoaderHeight;
                          }, i * 50);
                      }
                  }
  
                  const callbacks = [this.waitOneSecond(), this.onReachEdge(dir)];
                  callbacks.push(dir > 0 ? this.onReachTop() : this.onReachBottom());
  
                  let tooSlow = setTimeout(() => {
                      this.reset();
                  }, 5000);
  
                  Promise.all(callbacks).then(() => {
                      clearTimeout(tooSlow);
                      this.reset();
                  });
              },
  
              reset() {
                  [
                      'showTopLoader',
                      'showBottomLoader',
                      'showBodyLoader',
                      'isLoading',
                      'reachedTopScrollLimit',
                      'reachedBottomScrollLimit'
                  ].forEach(prop => (this[prop] = false));
  
                  this.lastScroll = 0;
                  this.topRubberPadding = 0;
                  this.bottomRubberPadding = 0;
                  clearInterval(this.rubberRollBackTimeout);
  
                  // if we remove the handler too soon the screen will bump
                  if (this.touchScroll) {
                      setTimeout(() => {
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                          off(window, 'touchend', this.pointerUpHandler);
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                          this.$refs.scrollContainer.removeEventListener('touchmove', this.pointerMoveHandler);
                          this.touchScroll = false;
                      }, 500);
                  }
              },
  
              onWheel() {
                  if (this.isLoading) return;
  
                  // get the wheel direction
                  const wheelDelta = event.wheelDelta ? event.wheelDelta : -(event.detail || event.deltaY);
                  this.stretchEdge(wheelDelta);
              },
  
              stretchEdge(direction) {
                  clearTimeout(this.rubberRollBackTimeout);
  
                  // if the scroll is not strong enough, lets reset it
                  this.rubberRollBackTimeout = setTimeout(() => {
                      if (!this.isLoading) this.reset();
                  }, 250);
  
                  // to give the feeling its ruberish and can be puled more to start loading
                  if (direction > 0 && this.reachedTopScrollLimit) {
                      this.topRubberPadding += 5 - this.topRubberPadding / 5;
                      if (this.topRubberPadding > 20) this.onCallback(1);
                  } else if (direction < 0 && this.reachedBottomScrollLimit) {
                      this.bottomRubberPadding += 6 - this.bottomRubberPadding / 4;
                      if (this.bottomRubberPadding > 20) this.onCallback(-1);
                  } else {
                      this.onScroll();
                  }
              },
  
              onScroll() {
                  if (this.isLoading) return;
                  const el = this.$refs.scrollContainer;
                  const scrollDirection = Math.sign(this.lastScroll - el.scrollTop); // IE has no Math.sign, check that webpack polyfills this
                  const displacement = el.scrollHeight - el.clientHeight - el.scrollTop;
  
                  if (scrollDirection == -1 && displacement <= dragConfig.sensitivity) {
                      this.reachedBottomScrollLimit = true;
                  } else if (scrollDirection >= 0 && el.scrollTop == 0) {
                      this.reachedTopScrollLimit = true;
                  } else {
                      this.reachedTopScrollLimit = false;
                      this.reachedBottomScrollLimit = false;
                      this.lastScroll = el.scrollTop;
                  }
              },
  
              getTouchCoordinates(e) {
                  return {
                      x: e.touches[0].pageX,
                      y: e.touches[0].pageY
                  };
              },
  
              onPointerDown(e) {
                  // we just use scroll and wheel in desktop, no mousedown
                  if (this.isLoading) return;
                  if (e.type == 'touchstart') {
                      // if we start do touchmove on the scroll edger the browser will scroll the body
                      // by adding 5px margin on pointer down we avoid this behaviour and the scroll/touchmove
                      // in the component will not be exported outside of the component
                      const container = this.$refs.scrollContainer;
                      if (this.reachedTopScrollLimit) container.scrollTop = 5;
                      else if (this.reachedBottomScrollLimit) container.scrollTop -= 5;
                  }
                  if (e.type == 'touchstart' && this.$refs.scrollContainer.scrollTop == 0)
                      this.$refs.scrollContainer.scrollTop = 5;
  
                  this.pointerTouchDown = this.getTouchCoordinates(e);
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                  on(window, 'touchend', this.pointerUpHandler);
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                  this.$refs.scrollContainer.parentElement.addEventListener('touchmove', e => {
                      e.stopPropagation();
                      this.pointerMoveHandler(e);
                  }, {passive: false, useCapture: true});
              },
  
              onPointerMove(e) {
                  if (!this.pointerTouchDown) return;
                  if (this.isLoading) return;
  
                  const pointerPosition = this.getTouchCoordinates(e);
                  const yDiff = pointerPosition.y - this.pointerTouchDown.y;
  
                  this.stretchEdge(yDiff);
  
                  if (!this.touchScroll) {
                      const wasDragged = Math.abs(yDiff) > dragConfig.minimumStartDragOffset;
                      if (wasDragged) this.touchScroll = true;
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                  }
              },
  
              onPointerUp() {
                  this.pointerTouchDown = null;
              }
          },
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          created() {
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              this.handleScroll = throttle(this.onScroll, 150, {leading: false});
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              this.pointerUpHandler = this.onPointerUp.bind(this); // because we need the same function to add and remove event handlers
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              this.pointerMoveHandler = throttle(this.onPointerMove, 50, {leading: false});
          }
      };
  
  </script>